Touchdesigner: for beginners (online) — by Davide Santini [SOLD OUT]
From 12/03/2025 to 27/03/2025
The workshop will be divided into six interconnected lessons, participation every day is strongly recommended. The workshop days will be on 12, 13, 19, 20, 26, 27 March 2025, 7.30-9.30 pm in online mode.
Each lesson will be recorded and provided to participants within 24 hours together with the recorded projects, to allow them to make up for any missed lessons.
All materials will remain available to participants.
Activities
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Day 1 - 12 March
- What is TouchDesigner: Description and examples of real-world projects.
- Information on download, installation, licenses, and basic setup.
- Introduction to the user interface.
- Operators: Nodes, families, and connections.
- Help! Where to find it.
- 2D Graphics: Movies, images, ramps, models, live input, compositing, and effects. -
Day 2 - 13 March
- Output on screens and projectors
- Interactivity (with mouse and keyboard)
- Audio: importing and playing files or live input
- Extracting usable data from audio sources: audio-reactive visuals -
Day 3 - 19 March
- Other audio analysis techniques and audio-reactive visuals
- Sensors! Kinect Azure and LeapMotion for real-time interaction -
Day 4 - 20 March
- Midpoint: let's recap what we've done and open the floor to questions
- New 2D techniques and effects
- Introduction to 3D: modeling, rendering, lights, materials, and textures -
Day 5 - 26 March
- Continuing with 3D
- Particles on CPU
- Instancing: the most important technique -
Day 6 - 27 March
- Practical examples
- What did we cover yesterday? Review and more examples
- New 2D techniques and effects
- Introduction to 3D: modeling, rendering, lights, materials, and textures
- Particles on CPU
- Instancing
- Particles on GPU
- Your questions
Infos and costs
Date: 12, 13, 19, 20, 26, 27 March 2025
Hours: 7.30 - 9.30pm
Tipology: online
Level: beginners
Language: Italian
Maximum participants: 16
Cost: 220€
Iscriviti
scrivici a info@recontemporary.com
Deltacut
Art developer ed un esperto di TouchDesigner.
La sua formazione scientifica e la sua attenzione al mondo dell’arte gli garantiscono un approccio interattivo all’ideazione e allo sviluppo di sistemi interattivi e infrastrutture tecniche. Insegnante, scrittore e traduttore di manuali, collabora con molti artisti e sviluppatori in tutto il mondo, ed è al centro della scena europea di TouchDesigner, la piattaforma di sviluppo software principale per ogni new media artist.